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Thread Statistics | Show CCP posts - 73 post(s) |
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CCP Punkturis
C C P C C P Alliance
2766

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Posted - 2012.07.23 19:44:00 -
[1] - Quote
Dinta Zembo wrote:Steijn wrote:or are we just supposed to STFU and lump it? In case you were not watching the AT, Punkturis said something like "people are afraid of change, that'll go away once people get used to the changes." Since this seems to be CCP's mindset on every UI change, I suppose the answer to your question is "yes". But you are right, it's still a crappy system, even now that I got used to it. Nevertheless, looking forward to 50% more awesome mach model. 
hey! we also said that sometimes people are right and then we make adjustments!
I wasn't talking about the unified inventory because I wasn't involved in it but if you want an example then here's one: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.
Edit: it's also very confusing when people say the UI is broken and needs to be fixed and then I realize you guys are talking about the unified inventory and not the User Interface in general (which is was UI used to stand for and I'm pretty sure it's what it stands for in the news item because I at least have been making some changes to saved fittings). Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
2768

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Posted - 2012.07.23 20:00:00 -
[2] - Quote
None ofthe Above wrote: I give a lot of credit to Punkturis (CCP's best poster
I'm just going to quote you like this 
(and thanks!) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
2769

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Posted - 2012.07.23 20:23:00 -
[3] - Quote
Panhead4411 wrote:CCP Punkturis wrote: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.
And another not so great example...it was borken on SiSi...was feedback'ed by pretty much everybody who tried it...and if i'm not mistaken, was not corrected until it hit TQ...after a full month of feedback...and Dev's saying "we don't believe you," and "its change, regardless, adjust." Where does that put us, the users who were 'lying' about all this, and how do you think it effects our view of CCP...?
I'm pretty sure we didn't say we didn't believe you because it was pretty obvious that the windows didn't act the same as they did before because we removed the option..
But I used it as an example of something we changed and then changed back to the way it was before because you guys didn't want the change.
I don't want to argue with you though because it makes me sad and also because I'm on vacation.
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
2770

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Posted - 2012.07.23 20:29:00 -
[4] - Quote
Steijn wrote:CCP Punkturis wrote: when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.. as posted slightly above, most of these tree (UI/Inventory/Lagfest, call if what you will) issues, were mentioned in the SiSi feedback thread and were simply ignored. Soundwave mentioned that he knew they had made a mistake, but he also said this would be worked upon until we were happy. Hate to say this, but by the time you lot decide to mend it, the ones who disliked it wont be here.......or is that his idea?
why didn't you quote my whole paragraph where it said I wasn't talking about the unified inventory but took an example of the windows being locked while pinned
CCP Punkturis wrote: I wasn't talking about the unified inventory because I wasn't involved in it but if you want an example then here's one: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.
will you please not take my words out of context?
I'll say it again, I'm not involved in the unified inventory I can't and won't comment on it. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
2781

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Posted - 2012.07.23 22:15:00 -
[5] - Quote
KIller Wabbit wrote:CCP Punkturis wrote:None ofthe Above wrote: I give a lot of credit to Punkturis (CCP's best poster
I'm just going to quote you like this  (and thanks!) Gotta laugh at this a bit since as within a few more responses to thread you jump on someone else for taking you out of context... Oh what a web we weave....    
I was sort of making a joke of the first person who mentioned me that only quoted half of what I said in the interview.. I also made sure to make it really obvious that I was just quoting part of what he said (by cutting on a ( and pretty much mentioning it) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
2785

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Posted - 2012.07.23 22:40:00 -
[6] - Quote
Tippia wrote:The lines will be blurred even further when, as in this case, we have a UI feature and a UI dev that apparently worked on the team that owned that UI featureGǪ whether or not the connection actually existed within that team is pretty opaque from the outside.
I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
2787

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Posted - 2012.07.23 23:03:00 -
[7] - Quote
Azura Solus wrote:CCP Punkturis wrote: I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory.
Speaking of any changes planned in the future for stabalizeing and balancing war deccing in our future
I know the game designers on Team Super Friends, SoniClover and Tallest are closely monitoring what's happening with war decs. I can't promise what they'll do with it though (I also have no idea because I haven't been in the office since June). But at least I know they're keeping an eye on how it's working and going. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
2789

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Posted - 2012.07.23 23:51:00 -
[8] - Quote
Anaphylacti wrote:Anaphylacti wrote:Yes!!! Love the new fittings.
I can get back out to fight on sisi .2 seconds faster now that my cargo is saved to fit as well.
Oh yea, can you add in support to save your f# key layout on the saved fitting? That would essentially make fittings perfect.
CCP Punkturis best turis!!! This flame war buried my legitimate question/suggestion T_T so ill post it again. Can you guys implement a way to save your F# key layouts into the ship fitting so that when I undock all my modules are already grouped and organized the way i like it?
This is a really great idea and I know a lot of people would like the grouping to be saved to but it's unfortunately not possible to add this for the August release since it's a bigger issue than what we're doing.
I will see what my deskbro Tuxford says about it though (when he gets back from vacation, he won't be back until sometime after I get back), maybe we can do something about it later  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
2824

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Posted - 2012.07.27 14:28:00 -
[9] - Quote
Reginald Zebranky wrote:CCP Punkturis wrote: [...] because I at least have been making some changes to saved fittings). Oh God! are the saved-fittings changes coming in this patch? I love you. I love you sooooo much! Any chance the load-saved-fittings bugs have been fixed too? When modules or drones glitch during fitting-loading it is ever so irritating.
yes they are!  do you think I should write a micro dev blog on it next week when I get back from vacation so everybody notices?
I don't know what but you're talking about, unfortunately, but I can take a look on Monday if there's already a bug report on it?
<3 u too random man on the internet  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
2869

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Posted - 2012.07.28 13:35:00 -
[10] - Quote
Nalha Saldana wrote:CCP Punkturis wrote:Reginald Zebranky wrote:CCP Punkturis wrote: [...] because I at least have been making some changes to saved fittings). Oh God! are the saved-fittings changes coming in this patch? I love you. I love you sooooo much! Any chance the load-saved-fittings bugs have been fixed too? When modules or drones glitch during fitting-loading it is ever so irritating. yes they are!  do you think I should write a micro dev blog on it next week when I get back from vacation so everybody notices? I don't know what but you're talking about, unfortunately, but I can take a look on Monday if there's already a bug report on it? <3 u too random man on the internet  Are all the bugs with T3s and saved fits with different subsystems fixed? Thats just soooo broken atm.
I don't know which bugs you are talking about either.. maybe you can give me a better description of what's broken and then I can look into it on Monday and see if it's been bug reported and/or fixed yet
(I've been on vacation for 4 weeks so I don't know what's been happening at the office for a while) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3046

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Posted - 2012.08.02 10:59:00 -
[11] - Quote
Salpun wrote:CCP Arrow wrote:Salpun wrote:CCP Arrow wrote:Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function? This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree. With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable? Sounds about right  We are also adding the ability to drag tabs out of the index tree to open them as new secondary windows, that will always work, with or without this setting turned on. Add the orca Corp hanger back to the right click and I think you have a winner. Are these changes live on Sisi?
Orca Corp Hangar and Ship Maintenance Bay have been added back to right click internally, should be on Sisi soonGäó
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3047

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Posted - 2012.08.02 11:12:00 -
[12] - Quote
Salpun wrote:Thanks  Orca pilots thank you. Was the drone bay on right click when you do not have a drone bay defect fixed as well?
yes Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3061

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Posted - 2012.08.02 20:02:00 -
[13] - Quote
Jonuts wrote:CCP Punkturis wrote:
Orca Corp Hangar and Ship Maintenance Bay have been added back to right click internally, should be on Sisi soonGäó
I <3 you. Marry me? You get put on the case, and days later ***** almost fixed. <3 <3 <3 <3 That being said, are all the other bays being returned to right click as well?
I think so, you should try it out on Sisi and see if you see any more missing 
(btw I'm not "on the case" I'm just the only user interface programmer in the office this week because of vacations so I'm helping out with a few things ) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3062

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Posted - 2012.08.02 20:15:00 -
[14] - Quote
Jonuts wrote:CCP Punkturis wrote:Jonuts wrote:CCP Punkturis wrote:
Orca Corp Hangar and Ship Maintenance Bay have been added back to right click internally, should be on Sisi soonGäó
I <3 you. Marry me? You get put on the case, and days later ***** almost fixed. <3 <3 <3 <3 That being said, are all the other bays being returned to right click as well? I think so, you should try it out on Sisi and see if you see any more missing  (btw I'm not "on the case" I'm just the only user interface programmer in the office this week because of vacations so I'm helping out with a few things  ) Hey, someone said you were working on it while someone else is out the office, and you make more progress in two days than the normal team did in two months. You're on the case as far as I'm concerned :D
aww thanks but that's not really fair they've been working hard on trying to make things right, there is a bunch of fixes coming from them next week!
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3131

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Posted - 2012.08.06 14:28:00 -
[15] - Quote
rafael Elarik wrote:JaseNZ wrote:Salpun wrote:Some players on sisi are getting a 1 Hz flicker on undock with the latest patch. Graphics cards FX 2700M and Nvidia 460. My client is fine though. Mine flickers like a mofo.  Windows 7 64bit ATI Radeon HD6970x2 using Catalyst 12.6 drivers. in before the "my team did'nt work on this response" respond now punkturis dont just let others take the heat,step up,tell us what you know and gain a new measure of respect OR maintain the status quo and shovel the blame on others.Balls in your court.
lol, are you asking me for a response to something I have no knowledge of? I don't know how that's going to help anyone 
unfortunately I can only speak for features I work on since those are the things I know, sadly I don't know everything  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3132

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Posted - 2012.08.06 14:40:00 -
[16] - Quote
Jagoff Haverford wrote:CCP Punkturis wrote:unfortunately I can only speak for features I work on since those are the things I know, sadly I don't know everything  Really? You should ask around the office. There seem to be plenty of your co-workers who believe that they know everything.
that guy I was replying to called me unprofessional earlier in the thread because I wouldn't answer for a feature I didn't work on. I don't know who he thinks I am but I'm just a regular programmer.. on one team.. working on our features.. and I think it would rather be unprofessional if I would be sticking my nose in what all the other teams are working on or answering for what they do. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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